What Does the Blue Bar Mean in Castle Crashing the Beard
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King is an NPC ally and also one of the 31 Playable Characters in the game Castle Crashers. His magical attacks are Non-Elemental and his starting weapon is the King's Mace.
King's specialties include unparalleled healing capabilities, which makes King preferable in multiplayer games, but incredibly weak in solo games; and combo locking.
Information
Background
The King first appears in the Home Castle. The King is first seen shivering in fear as the Evil Wizard approaches closer to the King, only to steal the crystal and spare the King. Next, the King reappears in Catfish, armed with a loaded boat that can help aid the player(s) by visual cues and stunning the Catfish. Afterwards, in Tall Grass Field, the King is seen pacing back and forth on land, possibly planning a push. In Pipistrello's Cave, after Pipistrello is no longer considered a threat, the King, along with several Gray Knights, push even further to initiate the siege in Flowery Field to aid the player(s) in rescuing the Green Princess from the Conehead Groom. Finally, the King reappears after the Evil Wizard has been defeated and rewards the player(s) in kissing the Orange Princess, before leaving, in the Final Battle sub-level, dubbed Barracks.
Involvement
The King is the supposed caretaker and/or father of the four Princesses, as well as the founder of the Home Castle, and keeper of the crystal.
Description
Being a man of such great rule, the King has several distinct features. Thick white eyebrows, a grown white beard, a modified crown to suit his monarchic appearance, and puffy clothing with dots, according to his character portrait. The King appears throughout the game in "speech bubbles" pertaining to what new item or combo the player has got or learned via level up or attributing points into Magic enough for a threshold, respectively. He also appears to be elderly.
Magic
Splash Attack
"King's Healing[1]"Element: Non-Elemental
Max Hits: 1 for each player.
Damage/Hit: Base Magic Damage x -0.25
Use / to perform. Magical cloud shaped balls surround the King from the back as they heal him and the party. The party members must be near the King to receive healing. It is not recommended to heal while attacking a large group of enemies. You'll get hit and lose more health than you gain every time.
Magic Jump
"Kingley Jump[1]"Element: Non-Elemental
Damage: Base Magic Damage
Use / to perform. A puffy white cloud appears under the King as he jumps.
Strategy
Overview
King's distinct trait over the other available 30 characters is that he has no offensive Splash Attack. Instead he trades offense with supportive magic. Healing from the Splash Attack isn't as good as one might think it would be. The healing is dependent on the level that the King player is at, the points attributed to Magic, and the weapon that the King uses. This makes King stuck with the tools he has remaining. Highly dependent on juggling and taking a break between each fight in a regular level such as Desert and Full Moon just to heal. King is one of the worst characters in the game, alongside Alien, Hatty Hattington, Killer Beekeeper, and Green Knight.
Castle Crashers
King has a miserable time alone in several levels. Arguably has the most the difficult Desert bar no stat runs. Different time in multiplayer, where his unique Splash Attack shines. Recommended to attribute Strength first, then Magic, without balancing stat attributions. This is to maximize King's base healing potential without using an Animal Orb like Beholder or a Magic heavy weapon.
Arena
King is one of the worst characters in Arena. Since he has no offensive Splash Attack, King has to rely on catches and Magic Jump resets.
Match-Ups
Blue Knight
Once Blue Knight has you in a reset, you're done. Be sure to move around a lot to counter act his tools. Difficult match-up.
Iceskimo
Difficult match-up.
Saracen
Restrict Saracen's options, to several 50/50s. but counter with a Shield bash. Watch out for his Magic Projectile because it is unblockable.
Brute/Snakey
Splash Attack comes out quickly. Difficult match-up.
Fire Demon
Splash Attack comes out quickly. Difficult match-up.
Skeleton/Cult Minion
Splash Attack comes out quickly.
Fencer/Industrialist
Splash Attack comes out quickly.
Ninja
Splash Attack comes out quickly.
Pink Knight
Splash Attack has long range and comes out quickly. Air Projectile and Magic Projectile can Critical Strike and can be converted to a reset.
Necromancer
Restrict Necromancer's options to a 50/50. Watch out for his Magic Projectile and Air Projectile because they are the fastest in the game.
Orange Knight
Splash Attack has long range.
Conehead/Royal Guard
Magic Projectile and Air Projectile have the ability to reset, so watch out for them.
Bear
Restrict Bear's options to several 50/50s. but counter with a Shield bash.
Gray Knight
Magic Projectile and Air Projectile have the ability to reset, so watch out for them.
Alien
Punish on whiff.
Blacksmith
His Air Projectile is the same as his Splash Attack, which could lead to a confirm.
Green Knight
Punish on whiff.
Barbarian
Punish on whiff.
Thief/Stove Face/Peasant/Civilian/Open-Faced Gray Knight
Punish on whiff.
Red Knight
Punish on whiff.
Hatty Hattington
Punish on whiff.
Killer Beekeeper
Punish on whiff.
Gallery
Trivia
- Despite being their supposed caretakers, the King still kisses the princesses, if playing as him.
- If any member in the party is playing as the King, the NPC King will not be present at the start of Tall Grass Field.
- The maximum amount of health gained from the "King's Healing" Splash Attack can be achieved by using the Unicorn Horn and Beholder, while at max attributed Magic and at Level 90. It is 19.
See also
- Character Tiers
References
- ↑ 1.0 1.1 1.2 1.3 https://blog.thebehemoth.com/2009/01/13/the-king-pack/
Source: https://castlecrashers.fandom.com/wiki/King
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